Quick answer: Print and cut out the eight story starter cards, then pick one and take turns adding a sentence each until your story ends. The cards are gentle and silly rather than frightening, so children stay in charge of the tale. Suits ages 5 and up, and works well with one child or a whole group.
Best for Ages 5 to 7 (KS1)
Time 10 to 20 minutes
Group size 1 to 8 children
You need Printed cards and scissors
Cost Free to print at home

Download the free printable cards

How do you get children telling Halloween stories?

Pick a card and build a story one sentence at a time. Here are ready to use starters, silly twists and gentle endings to keep the tale moving.

Spooky story openers

  1. A tiny ghost knocked on the door but it only wanted a biscuit.
  2. The pumpkin on the step started to giggle at midnight.
  3. A friendly bat got lost and flew into our kitchen.
  4. The black cat left muddy paw prints that led up the stairs.
  5. A witch parked her broomstick outside the sweet shop.
  6. Something was snoring softly inside the old wardrobe.
  7. The scarecrow in the garden waved at us this morning.
  8. A pumpkin lantern floated past the window.
  9. The doorbell rang but nobody was there, only a trail of leaves.

Silly twists to add next

  1. Suddenly the ghost sneezed and turned bright purple.
  2. Then everyone started to dance, even the spiders.
  3. A pile of jelly wobbled out of the cupboard.
  4. The cat put on tiny wellington boots.
  5. All the sweets began to sing a little song.
  6. A wizard dropped his hat and a frog hopped out.
  7. The moon winked and the garden filled with glowing butterflies.
  8. Then it started to rain chocolate buttons.
  9. A skeleton asked very politely for a cup of tea.

Gentle endings

  1. So we shared our biscuits and the ghost floated happily home.
  2. In the end it was all a funny dream and we woke up laughing.
  3. The witch said thank you and flew off into the stars.
  4. We tucked the tiny bat into a cosy box until morning.
  5. Everyone had a Halloween party and fell asleep in a big pile.
  6. The pumpkin yawned and the garden went quiet again.
  7. We waved goodbye and promised to meet next Halloween.
  8. The cat curled up by the fire and purred all night.

How to play Spooky Story Starter Cards, step by step

  1. Print the sheet and cut out the eight cards.
  2. Shuffle them and place them face down.
  3. Turn over one card and read the starter aloud.
  4. Take turns adding one sentence each.
  5. Keep going until someone reaches a gentle ending.

Ways to use the story starter cards

  • Bedtime wind down Keep the gentle starters for a calm evening story. Children choose a card, add sentences and steer the tale somewhere cosy and silly.
  • Halloween party game Sit everyone in a circle and pass the card around. Each child adds one line, which keeps shy talkers included and the room laughing.
  • Writing warm up Use a card as a first line, then children write the next three sentences. It pairs well with a mini whiteboard for quick drafts you can wipe clean.
  • Car and travel fun No pieces to lose means these work on long journeys. Read a starter and build the story out loud to pass the miles.
  • Draw the scene After the story ends, children draw their favourite moment. Try it alongside rainbow scratch paper for a spooky glowing picture.

Games and gifts for story loving children

Once the story ends, keep the table buzzing with games that build words, turn taking and imagination. These picks suit ages 5 and up and work for families and classrooms alike.

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Spooky story starters by age and key stage

Age 5 (EYFS into KS1)

Keep stories short and silly. Adults can add a sentence between each child's turn to keep the momentum going.

Ages 5 to 6 (KS1)

Children manage one clear sentence each and enjoy choosing the twists. Read the card aloud for them if reading is still new.

Ages 6 to 7 (KS1)

Longer stories work now, with children remembering earlier details and linking ideas. They can read the cards themselves.

Ages 7 and up (KS2)

Challenge them to plan a beginning, middle and end, or to write the story down. They often enjoy inventing their own starter cards.

What children learn from story starter cards

  • Speaking. Taking turns to add a sentence builds confidence talking aloud in a group.
  • Listening. Children must follow what came before so their line fits the story.
  • Imagination. Open starters invite invented characters, settings and funny surprises.
  • Story structure. Working towards an ending supports a sense of beginning, middle and end.
  • Vocabulary. Playful spooky themes encourage new and descriptive words.

More free Christmas printables

Every one is free to print, and each has its own guide.

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Make it a Christmas tradition

Story building is an easy habit to keep. Pop the cards in a tin and bring them out every Halloween, or use them all year with the spooky theme as a treat. In a classroom they make a reliable five minute filler that settles a group and gets everyone speaking. Many families end up inventing their own cards together, which becomes a lovely keepsake of the silly stories you made.

Frequently asked questions

How do you get children telling Halloween stories?

Pick a story starter card and take turns adding one sentence each until the story ends. The prompt does the hard work, so children just add the next idea.

Are the stories too scary for young children?

They are gentle and silly rather than frightening, and children can steer the story. If something feels too much, they can simply make it funny.

What age are these for?

They suit ages 5 and up, which fits KS1. Younger children can join in with an adult adding a sentence between turns.

How many players do you need?

Anything from one child with an adult up to a whole group. In a bigger group, pass the card round the circle.

Do I need anything else?

Just a printer, paper and scissors to cut out the cards. An adult should do or supervise the cutting.

How long does a game take?

Most stories run between ten and twenty minutes. You can stop sooner by reaching for a gentle ending.

Can I use these in the classroom?

Yes. They work as a quick speaking and listening warm up or a writing prompt, and they support turn taking skills.

What can we play after the story?

Try a word game or a quick family game to keep the table busy. See the gift ideas above for a few that suit this age.

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Jaques of London is Britain's oldest toy and games company, founded in 1795. We have spent over 230 years making games families play together, from chess and croquet to wooden toys for the very young.

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Written by the Jaques of London team. Last updated 1 November 2026.